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Generalized Chess
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Devlog
Mini-update 3
November 21, 2023
by
Ultraman287
For this update, I wanted to ensure that the game is end-to-end playable alongside having the ability to play against some level of competent AI. One of the things that I did right with the logic impl...
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Mini-update 2
October 01, 2023
by
Ultraman287
#AI, #Reinforcement Learning, #Chess
Phased / Non-phased movement implementation The first thing I wanted to do was to remove the manual implementation of individual phased / normal walk squares since it doesn't make sense for a piece to...
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Mini-update 1
October 01, 2023
by
Ultraman287
#AI, #Chess, #Reinforcement Learning
With these series of mini-updates, I want to share my process for how I try to solve the various programming challenges that come up within the development of the project. 2023-09-26 For today one of...
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