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Generalized Chess

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Devlog

  • Mini-update 3
    November 21, 2023 by Ultraman287
    For this update, I wanted to ensure that the game is end-to-end playable alongside having the ability to play against some level of competent AI. One of the things that I did right with the logic impl... Continue reading
  • Mini-update 2
    October 01, 2023 by Ultraman287#AI, #Reinforcement Learning, #Chess
    Phased / Non-phased movement implementation The first thing I wanted to do was to remove the manual implementation of individual phased / normal walk squares since it doesn't make sense for a piece to... Continue reading
  • Mini-update 1
    October 01, 2023 by Ultraman287#AI, #Chess, #Reinforcement Learning
    With these series of mini-updates, I want to share my process for how I try to solve the various programming challenges that come up within the development of the project. 2023-09-26 For today one of... Continue reading
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